OptikaFX 2D | Dynamic Projected Shadow for Unity URP
OptikaFX 2D is a dynamic 2D shadows and lighting framework for Unity URP.
It provides projected shadows, wall bending, blob shadows, occlusion, sprite/tilemap receivers, global/local light integration, Light Resolver shadow resolving, day/night lighting presets, editor setup tools and optional UI/debug modules.
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Features
- Dynamic 2D projected shadows
- Wall bending shadows
- 6 shadow modes
- Sprite and Tilemap receivers
- Shadow Areas and mask rules
- Global Light and Local Light integration with Unity 2D Lights
- MultiShadow, Washout and Shadow pattern textures
- TimeManager with day-night cycle presets
- Timeline editor for animated lighting presets
- Optional Clock UI using TextMeshPro
- Optional debug controls using Input System
- Interactive Tutorial scene with guided Editor window
- Interactive Documentation built into Unity
- Automatic URP Render Feature setup
- Editor tools for adding/removing OptikaFX componente
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Requirements
- Unity 6000.0 or newer
- Universal Render Pipeline 17.0.0 or newer
- Unity 2D Sprite package
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Platform Compatibility
- Desktop (Windows, Mac)
- Web Browser (Only - WebGPU Experimental)
- Mobile (Android, IOS)*
*Some mobile devices may experience functional incompatibilities or exhibit unknown behaviors.
| Published | 2 days ago |
| Status | In development |
| Category | Other |
| Platforms | HTML5 |
| Author | OptikaFX |
| Tags | 2D, Unity, unity2d |
| Content | No generative AI was used |








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